godot/thirdparty/glslang/SPIRV/disassemble.h

//
// Copyright (C) 2014-2015 LunarG, Inc.
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//
// Disassembler for SPIR-V.
//

#pragma once
#ifndef disassembler_H
#define disassembler_H

#include <iostream>
#include <vector>

namespace spv {

    // disassemble with glslang custom disassembler
    void Disassemble(std::ostream& out, const std::vector<unsigned int>&);

}  // end namespace spv

#endif // disassembler_H