godot/thirdparty/basis_universal/transcoder/basisu_file_headers.h

// basis_file_headers.h
// Copyright (C) 2019-2020 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "basisu_transcoder_internal.h"

namespace basist
{
	// Slice desc header flags
	enum basis_slice_desc_flags
	{};

#pragma pack(push)
#pragma pack(1)
	struct basis_slice_desc
	{};

	// File header files
	enum basis_header_flags
	{};

	// The image type field attempts to describe how to interpret the image data in a Basis file.
	// The encoder library doesn't really do anything special or different with these texture types, this is mostly here for the benefit of the user. 
	// We do make sure the various constraints are followed (2DArray/cubemap/videoframes/volume implies that each image has the same resolution and # of mipmap levels, etc., cubemap implies that the # of image slices is a multiple of 6)
	enum basis_texture_type
	{};

	enum
	{};

	enum class basis_tex_format
	{};

	struct basis_file_header
	{};
#pragma pack (pop)

} // namespace basist