// basisu_frontend.h // Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "basisu_enc.h" #include "basisu_etc.h" #include "basisu_gpu_texture.h" #include "../transcoder/basisu_file_headers.h" #include "../transcoder/basisu_transcoder.h" namespace basisu { struct opencl_context; opencl_context_ptr; struct vec2U { … }; const uint32_t BASISU_DEFAULT_COMPRESSION_LEVEL = …; const uint32_t BASISU_MAX_COMPRESSION_LEVEL = …; class basisu_frontend { … }; } // namespace basisu