godot/thirdparty/libvorbis/registry.c

/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE.   *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2009             *
 * by the Xiph.Org Foundation https://xiph.org/                     *
 *                                                                  *
 ********************************************************************

 function: registry for time, floor, res backends and channel mappings

 ********************************************************************/

#include "vorbis/codec.h"
#include "codec_internal.h"
#include "registry.h"
#include "misc.h"
/* seems like major overkill now; the backend numbers will grow into
   the infrastructure soon enough */

extern const vorbis_func_floor     floor0_exportbundle;
extern const vorbis_func_floor     floor1_exportbundle;
extern const vorbis_func_residue   residue0_exportbundle;
extern const vorbis_func_residue   residue1_exportbundle;
extern const vorbis_func_residue   residue2_exportbundle;
extern const vorbis_func_mapping   mapping0_exportbundle;

const vorbis_func_floor     *const _floor_P[]=;

const vorbis_func_residue   *const _residue_P[]=;

const vorbis_func_mapping   *const _mapping_P[]=;