godot/thirdparty/libtheora/x86/mmxloop.h

#if !defined(_x86_mmxloop_H)
#define _x86_mmxloop_H
# include <stddef.h>
# include "x86int.h"

#if defined(OC_X86_ASM)

/*On entry, mm0={a0,...,a7}, mm1={b0,...,b7}, mm2={c0,...,c7}, mm3={d0,...d7}.
  On exit, mm1={b0+lflim(R_0,L),...,b7+lflim(R_7,L)} and
   mm2={c0-lflim(R_0,L),...,c7-lflim(R_7,L)}; mm0 and mm3 are clobbered.*/
#define OC_LOOP_FILTER8_MMX \

/*On entry, mm0={a0,...,a7}, mm1={b0,...,b7}, mm2={c0,...,c7}, mm3={d0,...d7}.
  On exit, mm1={b0+lflim(R_0,L),...,b7+lflim(R_7,L)} and
   mm2={c0-lflim(R_0,L),...,c7-lflim(R_7,L)}.
  All other MMX registers are clobbered.*/
#define OC_LOOP_FILTER8_MMXEXT \

#define OC_LOOP_FILTER_V(_filter,_pix,_ystride,_ll)

#define OC_LOOP_FILTER_H(_filter,_pix,_ystride,_ll)

# endif
#endif