godot/thirdparty/msdfgen/core/MSDFErrorCorrection.h


#pragma once

#include "Projection.h"
#include "Shape.h"
#include "BitmapRef.hpp"

namespace msdfgen {

/// Performs error correction on a computed MSDF to eliminate interpolation artifacts. This is a low-level class, you may want to use the API in msdf-error-correction.h instead.
class MSDFErrorCorrection {};

}