godot/thirdparty/msdfgen/core/Projection.cpp


#include "Projection.h"

namespace msdfgen {

Projection::Projection() :{}

Projection::Projection(const Vector2 &scale, const Vector2 &translate) :{}

Point2 Projection::project(const Point2 &coord) const {}

Point2 Projection::unproject(const Point2 &coord) const {}

Vector2 Projection::projectVector(const Vector2 &vector) const {}

Vector2 Projection::unprojectVector(const Vector2 &vector) const {}

double Projection::projectX(double x) const {}

double Projection::projectY(double y) const {}

double Projection::unprojectX(double x) const {}

double Projection::unprojectY(double y) const {}

}