godot/thirdparty/clipper2/src/clipper.rectclip.cpp

/*******************************************************************************
* Author    :  Angus Johnson                                                   *
* Date      :  8 September 2023                                                *
* Website   :  http://www.angusj.com                                           *
* Copyright :  Angus Johnson 2010-2023                                         *
* Purpose   :  FAST rectangular clipping                                       *
* License   :  http://www.boost.org/LICENSE_1_0.txt                            *
*******************************************************************************/

#include <cmath>
#include "clipper2/clipper.h"
#include "clipper2/clipper.rectclip.h"

namespace Clipper2Lib {

  //------------------------------------------------------------------------------
  // Miscellaneous methods
  //------------------------------------------------------------------------------

  inline bool Path1ContainsPath2(const Path64& path1, const Path64& path2)
  {}

  inline bool GetLocation(const Rect64& rec,
    const Point64& pt, Location& loc)
  {}

  inline bool IsHorizontal(const Point64& pt1, const Point64& pt2)
  {}

  inline bool GetSegmentIntersection(const Point64& p1,
    const Point64& p2, const Point64& p3, const Point64& p4, Point64& ip)
  {}

  inline bool GetIntersection(const Path64& rectPath,
    const Point64& p, const Point64& p2, Location& loc, Point64& ip)
  {}

  inline Location GetAdjacentLocation(Location loc, bool isClockwise)
  {}

  inline bool HeadingClockwise(Location prev, Location curr)
  {}

  inline bool AreOpposites(Location prev, Location curr)
  {}

  inline bool IsClockwise(Location prev, Location curr,
    const Point64& prev_pt, const Point64& curr_pt, const Point64& rect_mp)
  {}

  inline OutPt2* UnlinkOp(OutPt2* op)
  {}

  inline OutPt2* UnlinkOpBack(OutPt2* op)
  {}

  inline uint32_t GetEdgesForPt(const Point64& pt, const Rect64& rec)
  {}

  inline bool IsHeadingClockwise(const Point64& pt1, const Point64& pt2, int edgeIdx)
  {}

  inline bool HasHorzOverlap(const Point64& left1, const Point64& right1,
    const Point64& left2, const Point64& right2)
  {}

  inline bool HasVertOverlap(const Point64& top1, const Point64& bottom1,
    const Point64& top2, const Point64& bottom2)
  {}

  inline void AddToEdge(OutPt2List& edge, OutPt2* op)
  {}

  inline void UncoupleEdge(OutPt2* op)
  {}

  inline void SetNewOwner(OutPt2* op, size_t new_idx)
  {}

  //----------------------------------------------------------------------------
  // RectClip64
  //----------------------------------------------------------------------------

  OutPt2* RectClip64::Add(Point64 pt, bool start_new)
  {}

  void RectClip64::AddCorner(Location prev, Location curr)
  {}

  void RectClip64::AddCorner(Location& loc, bool isClockwise)
  {}

  void RectClip64::GetNextLocation(const Path64& path,
    Location& loc, int& i, int highI)
  {}

  void RectClip64::ExecuteInternal(const Path64& path)
  {}

  void RectClip64::CheckEdges()
  {}

  void RectClip64::TidyEdges(int idx, OutPt2List& cw, OutPt2List& ccw)
  {}

  Path64 RectClip64::GetPath(OutPt2*& op)
  {}

  Paths64 RectClip64::Execute(const Paths64& paths)
  {}

  //------------------------------------------------------------------------------
  // RectClipLines64
  //------------------------------------------------------------------------------

  Paths64 RectClipLines64::Execute(const Paths64& paths)
  {}

  void RectClipLines64::ExecuteInternal(const Path64& path)
  {}

  Path64 RectClipLines64::GetPath(OutPt2*& op)
  {}

} // namespace