godot/servers/audio/audio_driver_dummy.cpp

/**************************************************************************/
/*  audio_driver_dummy.cpp                                                */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_driver_dummy.h"

#include "core/config/project_settings.h"
#include "core/os/os.h"

AudioDriverDummy *AudioDriverDummy::singleton =;

Error AudioDriverDummy::init() {}

void AudioDriverDummy::thread_func(void *p_udata) {}

void AudioDriverDummy::start() {}

int AudioDriverDummy::get_mix_rate() const {}

AudioDriver::SpeakerMode AudioDriverDummy::get_speaker_mode() const {}

void AudioDriverDummy::lock() {}

void AudioDriverDummy::unlock() {}

void AudioDriverDummy::set_use_threads(bool p_use_threads) {}

void AudioDriverDummy::set_speaker_mode(SpeakerMode p_mode) {}

void AudioDriverDummy::set_mix_rate(int p_rate) {}

uint32_t AudioDriverDummy::get_channels() const {}

void AudioDriverDummy::mix_audio(int p_frames, int32_t *p_buffer) {}

void AudioDriverDummy::finish() {}

AudioDriverDummy::AudioDriverDummy() {}