godot/servers/physics_server_2d_wrap_mt.h

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/*  physics_server_2d_wrap_mt.h                                           */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef PHYSICS_SERVER_2D_WRAP_MT_H
#define PHYSICS_SERVER_2D_WRAP_MT_H

#include "core/config/project_settings.h"
#include "core/object/worker_thread_pool.h"
#include "core/os/thread.h"
#include "core/templates/command_queue_mt.h"
#include "core/templates/safe_refcount.h"
#include "servers/physics_server_2d.h"

#ifdef DEBUG_SYNC
#define SYNC_DEBUG
#else
#define SYNC_DEBUG
#endif

#ifdef DEBUG_ENABLED
#ifdef DEV_ENABLED
#define MAIN_THREAD_SYNC_WARN
#else
#define MAIN_THREAD_SYNC_WARN
#endif
#endif

class PhysicsServer2DWrapMT : public PhysicsServer2D {};

#ifdef DEBUG_SYNC
#undef DEBUG_SYNC
#endif
#undef SYNC_DEBUG

#ifdef DEBUG_ENABLED
#undef MAIN_THREAD_SYNC_WARN
#endif

#endif // PHYSICS_SERVER_2D_WRAP_MT_H