/**************************************************************************/ /* physics_server_2d_wrap_mt.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PHYSICS_SERVER_2D_WRAP_MT_H #define PHYSICS_SERVER_2D_WRAP_MT_H #include "core/config/project_settings.h" #include "core/object/worker_thread_pool.h" #include "core/os/thread.h" #include "core/templates/command_queue_mt.h" #include "core/templates/safe_refcount.h" #include "servers/physics_server_2d.h" #ifdef DEBUG_SYNC #define SYNC_DEBUG … #else #define SYNC_DEBUG #endif #ifdef DEBUG_ENABLED #ifdef DEV_ENABLED #define MAIN_THREAD_SYNC_WARN … #else #define MAIN_THREAD_SYNC_WARN #endif #endif class PhysicsServer2DWrapMT : public PhysicsServer2D { … }; #ifdef DEBUG_SYNC #undef DEBUG_SYNC #endif #undef SYNC_DEBUG #ifdef DEBUG_ENABLED #undef MAIN_THREAD_SYNC_WARN #endif #endif // PHYSICS_SERVER_2D_WRAP_MT_H