godot/servers/audio/effects/audio_effect_delay.cpp

/**************************************************************************/
/*  audio_effect_delay.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_effect_delay.h"

#include "core/math/math_funcs.h"
#include "servers/audio_server.h"

void AudioEffectDelayInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {}

void AudioEffectDelayInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {}

Ref<AudioEffectInstance> AudioEffectDelay::instantiate() {}

void AudioEffectDelay::set_dry(float p_dry) {}

float AudioEffectDelay::get_dry() {}

void AudioEffectDelay::set_tap1_active(bool p_active) {}

bool AudioEffectDelay::is_tap1_active() const {}

void AudioEffectDelay::set_tap1_delay_ms(float p_delay_ms) {}

float AudioEffectDelay::get_tap1_delay_ms() const {}

void AudioEffectDelay::set_tap1_level_db(float p_level_db) {}

float AudioEffectDelay::get_tap1_level_db() const {}

void AudioEffectDelay::set_tap1_pan(float p_pan) {}

float AudioEffectDelay::get_tap1_pan() const {}

void AudioEffectDelay::set_tap2_active(bool p_active) {}

bool AudioEffectDelay::is_tap2_active() const {}

void AudioEffectDelay::set_tap2_delay_ms(float p_delay_ms) {}

float AudioEffectDelay::get_tap2_delay_ms() const {}

void AudioEffectDelay::set_tap2_level_db(float p_level_db) {}

float AudioEffectDelay::get_tap2_level_db() const {}

void AudioEffectDelay::set_tap2_pan(float p_pan) {}

float AudioEffectDelay::get_tap2_pan() const {}

void AudioEffectDelay::set_feedback_active(bool p_active) {}

bool AudioEffectDelay::is_feedback_active() const {}

void AudioEffectDelay::set_feedback_delay_ms(float p_delay_ms) {}

float AudioEffectDelay::get_feedback_delay_ms() const {}

void AudioEffectDelay::set_feedback_level_db(float p_level_db) {}

float AudioEffectDelay::get_feedback_level_db() const {}

void AudioEffectDelay::set_feedback_lowpass(float p_lowpass) {}

float AudioEffectDelay::get_feedback_lowpass() const {}

void AudioEffectDelay::_bind_methods() {}