godot/servers/audio/effects/audio_effect_chorus.cpp

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/*  audio_effect_chorus.cpp                                               */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_effect_chorus.h"
#include "core/math/math_funcs.h"
#include "servers/audio_server.h"

void AudioEffectChorusInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {}

void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {}

Ref<AudioEffectInstance> AudioEffectChorus::instantiate() {}

void AudioEffectChorus::set_voice_count(int p_voices) {}

int AudioEffectChorus::get_voice_count() const {}

void AudioEffectChorus::set_voice_delay_ms(int p_voice, float p_delay_ms) {}

float AudioEffectChorus::get_voice_delay_ms(int p_voice) const {}

void AudioEffectChorus::set_voice_rate_hz(int p_voice, float p_rate_hz) {}

float AudioEffectChorus::get_voice_rate_hz(int p_voice) const {}

void AudioEffectChorus::set_voice_depth_ms(int p_voice, float p_depth_ms) {}

float AudioEffectChorus::get_voice_depth_ms(int p_voice) const {}

void AudioEffectChorus::set_voice_level_db(int p_voice, float p_level_db) {}

float AudioEffectChorus::get_voice_level_db(int p_voice) const {}

void AudioEffectChorus::set_voice_cutoff_hz(int p_voice, float p_cutoff_hz) {}

float AudioEffectChorus::get_voice_cutoff_hz(int p_voice) const {}

void AudioEffectChorus::set_voice_pan(int p_voice, float p_pan) {}

float AudioEffectChorus::get_voice_pan(int p_voice) const {}

void AudioEffectChorus::set_wet(float amount) {}

float AudioEffectChorus::get_wet() const {}

void AudioEffectChorus::set_dry(float amount) {}

float AudioEffectChorus::get_dry() const {}

void AudioEffectChorus::_validate_property(PropertyInfo &p_property) const {}

void AudioEffectChorus::_bind_methods() {}

AudioEffectChorus::AudioEffectChorus() {}