/**************************************************************************/ /* reverb_filter.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "reverb_filter.h" #include "core/math/math_funcs.h" #include <math.h> const float Reverb::comb_tunings[MAX_COMBS] = …; const float Reverb::allpass_tunings[MAX_ALLPASS] = …; void Reverb::process(float *p_src, float *p_dst, int p_frames) { … } void Reverb::set_room_size(float p_size) { … } void Reverb::set_damp(float p_damp) { … } void Reverb::set_wet(float p_wet) { … } void Reverb::set_dry(float p_dry) { … } void Reverb::set_predelay(float p_predelay) { … } void Reverb::set_predelay_feedback(float p_predelay_fb) { … } void Reverb::set_highpass(float p_frq) { … } void Reverb::set_extra_spread(float p_spread) { … } void Reverb::set_mix_rate(float p_mix_rate) { … } void Reverb::set_extra_spread_base(float p_sec) { … } void Reverb::configure_buffers() { … } void Reverb::update_parameters() { … } void Reverb::clear_buffers() { … } Reverb::Reverb() { … } Reverb::~Reverb() { … }