/**************************************************************************/ /* rendering_context_driver.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "rendering_context_driver.h" RenderingContextDriver::~RenderingContextDriver() { … } RenderingContextDriver::SurfaceID RenderingContextDriver::surface_get_from_window(DisplayServer::WindowID p_window) const { … } Error RenderingContextDriver::window_create(DisplayServer::WindowID p_window, const void *p_platform_data) { … } void RenderingContextDriver::window_set_size(DisplayServer::WindowID p_window, uint32_t p_width, uint32_t p_height) { … } void RenderingContextDriver::window_set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_vsync_mode) { … } DisplayServer::VSyncMode RenderingContextDriver::window_get_vsync_mode(DisplayServer::WindowID p_window) const { … } void RenderingContextDriver::window_destroy(DisplayServer::WindowID p_window) { … } String RenderingContextDriver::get_driver_and_device_memory_report() const { … } const char *RenderingContextDriver::get_tracked_object_name(uint32_t p_type_index) const { … } uint64_t RenderingContextDriver::get_tracked_object_type_count() const { … } uint64_t RenderingContextDriver::get_driver_total_memory() const { … } uint64_t RenderingContextDriver::get_driver_allocation_count() const { … } uint64_t RenderingContextDriver::get_driver_memory_by_object_type(uint32_t) const { … } uint64_t RenderingContextDriver::get_driver_allocs_by_object_type(uint32_t) const { … } uint64_t RenderingContextDriver::get_device_total_memory() const { … } uint64_t RenderingContextDriver::get_device_allocation_count() const { … } uint64_t RenderingContextDriver::get_device_memory_by_object_type(uint32_t) const { … } uint64_t RenderingContextDriver::get_device_allocs_by_object_type(uint32_t) const { … }