godot/servers/rendering/renderer_rd/renderer_compositor_rd.cpp

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/*  renderer_compositor_rd.cpp                                            */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "renderer_compositor_rd.h"

#include "core/config/project_settings.h"
#include "core/io/dir_access.h"

void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {}

void RendererCompositorRD::begin_frame(double frame_step) {}

void RendererCompositorRD::end_frame(bool p_swap_buffers) {}

void RendererCompositorRD::initialize() {}

uint64_t RendererCompositorRD::frame =;

void RendererCompositorRD::finalize() {}

void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {}

RendererCompositorRD *RendererCompositorRD::singleton =;

RendererCompositorRD::RendererCompositorRD() {}

RendererCompositorRD::~RendererCompositorRD() {}