/**************************************************************************/ /* compositor_storage.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "compositor_storage.h" // Storage RendererCompositorStorage *RendererCompositorStorage::singleton = …; RendererCompositorStorage::RendererCompositorStorage() { … } RendererCompositorStorage::~RendererCompositorStorage() { … } // Compositor effect RID RendererCompositorStorage::compositor_effect_allocate() { … } void RendererCompositorStorage::compositor_effect_initialize(RID p_rid) { … } void RendererCompositorStorage::compositor_effect_free(RID p_rid) { … } void RendererCompositorStorage::compositor_effect_set_callback(RID p_effect, RS::CompositorEffectCallbackType p_callback_type, const Callable &p_callback) { … } void RendererCompositorStorage::compositor_effect_set_enabled(RID p_effect, bool p_enabled) { … } bool RendererCompositorStorage::compositor_effect_get_enabled(RID p_effect) const { … } RS::CompositorEffectCallbackType RendererCompositorStorage::compositor_effect_get_callback_type(RID p_effect) const { … } Callable RendererCompositorStorage::compositor_effect_get_callback(RID p_effect) const { … } void RendererCompositorStorage::compositor_effect_set_flag(RID p_effect, RS::CompositorEffectFlags p_flag, bool p_set) { … } bool RendererCompositorStorage::compositor_effect_get_flag(RID p_effect, RS::CompositorEffectFlags p_flag) const { … } // Compositor RID RendererCompositorStorage::compositor_allocate() { … } void RendererCompositorStorage::compositor_initialize(RID p_rid) { … } void RendererCompositorStorage::compositor_free(RID p_rid) { … } // compositor effects void RendererCompositorStorage::compositor_set_compositor_effects(RID p_compositor, const Vector<RID> &p_effects) { … } Vector<RID> RendererCompositorStorage::compositor_get_compositor_effects(RID p_compositor, RS::CompositorEffectCallbackType p_callback_type, bool p_enabled_only) const { … }