godot/servers/rendering/storage/render_scene_buffers.cpp

/**************************************************************************/
/*  render_scene_buffers.cpp                                              */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "render_scene_buffers.h"

void RenderSceneBuffersConfiguration::_bind_methods() {}

void RenderSceneBuffers::_bind_methods() {}

void RenderSceneBuffersExtension::_bind_methods() {}

void RenderSceneBuffersExtension::configure(const RenderSceneBuffersConfiguration *p_config) {
	GDVIRTUAL_CALL(_configure, p_config);
};

void RenderSceneBuffersExtension::set_fsr_sharpness(float p_fsr_sharpness) {}

void RenderSceneBuffersExtension::set_texture_mipmap_bias(float p_texture_mipmap_bias) {}

void RenderSceneBuffersExtension::set_use_debanding(bool p_use_debanding) {}