godot/servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl.gen.h

/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef SPECULAR_MERGE_GLSL_GEN_H_RD
#define SPECULAR_MERGE_GLSL_GEN_H_RD

#include "servers/rendering/renderer_rd/shader_rd.h"

class SpecularMergeShaderRD : public ShaderRD {};

#endif