godot/servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl.gen.h

/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
#ifndef VOLUMETRIC_FOG_PROCESS_GLSL_GEN_H_RD
#define VOLUMETRIC_FOG_PROCESS_GLSL_GEN_H_RD

#include "servers/rendering/renderer_rd/shader_rd.h"

class VolumetricFogProcessShaderRD : public ShaderRD {};

#endif