godot/editor/editor_string_names.h

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/*  editor_string_names.h                                                 */
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#ifndef EDITOR_STRING_NAMES_H
#define EDITOR_STRING_NAMES_H

#include "core/string/string_name.h"

class EditorStringNames {};

#define EditorStringName(m_name)

#endif // EDITOR_STRING_NAMES_H