godot/editor/audio_stream_preview.cpp

/**************************************************************************/
/*  audio_stream_preview.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_stream_preview.h"

/////////////////////

float AudioStreamPreview::get_length() const {}

float AudioStreamPreview::get_max(float p_time, float p_time_next) const {}

float AudioStreamPreview::get_min(float p_time, float p_time_next) const {}

AudioStreamPreview::AudioStreamPreview() {}

////

void AudioStreamPreviewGenerator::_update_emit(ObjectID p_id) {}

void AudioStreamPreviewGenerator::_preview_thread(void *p_preview) {}

Ref<AudioStreamPreview> AudioStreamPreviewGenerator::generate_preview(const Ref<AudioStream> &p_stream) {}

void AudioStreamPreviewGenerator::_bind_methods() {}

AudioStreamPreviewGenerator *AudioStreamPreviewGenerator::singleton =;

void AudioStreamPreviewGenerator::_notification(int p_what) {}

AudioStreamPreviewGenerator::AudioStreamPreviewGenerator() {}