godot/editor/editor_properties_vector.cpp

/**************************************************************************/
/*  editor_properties_vector.cpp                                          */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_properties_vector.h"

#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/texture_button.h"

const String EditorPropertyVectorN::COMPONENT_LABELS[4] =;

void EditorPropertyVectorN::_set_read_only(bool p_read_only) {}

void EditorPropertyVectorN::_value_changed(double val, const String &p_name) {}

void EditorPropertyVectorN::update_property() {}

void EditorPropertyVectorN::_update_ratio() {}

void EditorPropertyVectorN::_store_link(bool p_linked) {}

void EditorPropertyVectorN::_grab_changed(bool p_grab) {}

void EditorPropertyVectorN::_notification(int p_what) {}

void EditorPropertyVectorN::setup(double p_min, double p_max, double p_step, bool p_hide_slider, bool p_link, const String &p_suffix, bool p_radians_as_degrees) {}

EditorPropertyVectorN::EditorPropertyVectorN(Variant::Type p_type, bool p_force_wide, bool p_horizontal) {}

EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) :{}

EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) :{}

EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) :{}

EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) :{}

EditorPropertyVector4::EditorPropertyVector4(bool p_force_wide) :{}

EditorPropertyVector4i::EditorPropertyVector4i(bool p_force_wide) :{}