godot/editor/editor_run.cpp

/**************************************************************************/
/*  editor_run.cpp                                                        */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_run.h"

#include "core/config/project_settings.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/run_instances_dialog.h"
#include "main/main.h"
#include "servers/display_server.h"

EditorRun::Status EditorRun::get_status() const {}

String EditorRun::get_running_scene() const {}

Error EditorRun::run(const String &p_scene, const String &p_write_movie) {}

bool EditorRun::has_child_process(OS::ProcessID p_pid) const {}

void EditorRun::stop_child_process(OS::ProcessID p_pid) {}

void EditorRun::stop() {}

EditorRun::EditorRun() {}