godot/tests/scene/test_control.h

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/*  test_control.h                                                        */
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#ifndef TEST_CONTROL_H
#define TEST_CONTROL_H

#include "scene/gui/control.h"

#include "tests/test_macros.h"

namespace TestControl {

TEST_CASE("[SceneTree][Control]") {
	SUBCASE("[Control][Global Transform] Global Transform should be accessible while not in SceneTree.") { // GH-79453
		Control *test_node = memnew(Control);
		Control *test_child = memnew(Control);
		test_node->add_child(test_child);

		test_node->set_global_position(Point2(1, 1));
		CHECK_EQ(test_node->get_global_position(), Point2(1, 1));
		CHECK_EQ(test_child->get_global_position(), Point2(1, 1));
		test_node->set_global_position(Point2(2, 2));
		CHECK_EQ(test_node->get_global_position(), Point2(2, 2));
		test_node->set_scale(Vector2(4, 4));
		CHECK_EQ(test_node->get_global_transform(), Transform2D(0, Size2(4, 4), 0, Vector2(2, 2)));
		test_node->set_scale(Vector2(1, 1));
		test_node->set_rotation_degrees(90);
		CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(2, 2)));
		test_node->set_pivot_offset(Vector2(1, 0));
		CHECK_EQ(test_node->get_global_transform(), Transform2D(Math_PI / 2, Vector2(3, 1)));

		memdelete(test_child);
		memdelete(test_node);
	}
}

} // namespace TestControl

#endif // TEST_CONTROL_H