godot/platform/macos/dir_access_macos.h

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/*  dir_access_macos.h                                                    */
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#ifndef DIR_ACCESS_MACOS_H
#define DIR_ACCESS_MACOS_H

#if defined(UNIX_ENABLED)

#include "core/io/dir_access.h"
#include "drivers/unix/dir_access_unix.h"

#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>

class DirAccessMacOS : public DirAccessUnix {
protected:
	virtual String fix_unicode_name(const char *p_name) const override;

	virtual int get_drive_count() override;
	virtual String get_drive(int p_drive) override;

	virtual bool is_hidden(const String &p_name) override;
	virtual bool is_case_sensitive(const String &p_path) const override;
};

#endif // UNIX ENABLED

#endif // DIR_ACCESS_MACOS_H