godot/doc/classes/StandardMaterial3D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="StandardMaterial3D" inherits="BaseMaterial3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A PBR (Physically Based Rendering) material to be used on 3D objects.
	</brief_description>
	<description>
		[StandardMaterial3D]'s properties are inherited from [BaseMaterial3D]. [StandardMaterial3D] uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an [ORMMaterial3D] instead.
	</description>
	<tutorials>
		<link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link>
	</tutorials>
</class>