godot/doc/classes/VisualShaderNodeTransformParameter.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformParameter" inherits="VisualShaderNodeParameter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A [Transform3D] parameter for use within the visual shader graph.
	</brief_description>
	<description>
		Translated to [code]uniform mat4[/code] in the shader language.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="default_value" type="Transform3D" setter="set_default_value" getter="get_default_value" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
			A default value to be assigned within the shader.
		</member>
		<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
			Enables usage of the [member default_value].
		</member>
	</members>
</class>