godot/doc/classes/CircleShape2D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CircleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A 2D circle shape used for physics collision.
	</brief_description>
	<description>
		A 2D circle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
		[b]Performance:[/b] [CircleShape2D] is fast to check collisions against. It is faster than [RectangleShape2D] and [CapsuleShape2D].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
			The circle's radius.
		</member>
	</members>
</class>