godot/doc/classes/InputEventMouse.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMouse" inherits="InputEventWithModifiers" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Base input event type for mouse events.
	</brief_description>
	<description>
		Stores general information about mouse events.
	</description>
	<tutorials>
		<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
	</tutorials>
	<members>
		<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" is_bitfield="true" default="0">
			The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
		</member>
		<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)">
			When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the root [Viewport] using the coordinate system of the root [Viewport].
			When received in [method Control._gui_input], returns the mouse's position in the [CanvasLayer] that the [Control] is in using the coordinate system of the [CanvasLayer].
		</member>
		<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
			When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the [Viewport] this [Node] is in using the coordinate system of this [Viewport].
			When received in [method Control._gui_input], returns the mouse's position in the [Control] using the local coordinate system of the [Control].
		</member>
	</members>
</class>