godot/doc/classes/RenderSceneData.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RenderSceneData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Abstract render data object, holds scene data related to rendering a single frame of a viewport.
	</brief_description>
	<description>
		Abstract scene data object, exists for the duration of rendering a single viewport.
		[b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_cam_projection" qualifiers="const">
			<return type="Projection" />
			<description>
				Returns the camera projection used to render this frame.
				[b]Note:[/b] If more than one view is rendered, this will return a combined projection.
			</description>
		</method>
		<method name="get_cam_transform" qualifiers="const">
			<return type="Transform3D" />
			<description>
				Returns the camera transform used to render this frame.
				[b]Note:[/b] If more than one view is rendered, this will return a centered transform.
			</description>
		</method>
		<method name="get_uniform_buffer" qualifiers="const">
			<return type="RID" />
			<description>
				Return the [RID] of the uniform buffer containing the scene data as a UBO.
			</description>
		</method>
		<method name="get_view_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the number of views being rendered.
			</description>
		</method>
		<method name="get_view_eye_offset" qualifiers="const">
			<return type="Vector3" />
			<param index="0" name="view" type="int" />
			<description>
				Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.
			</description>
		</method>
		<method name="get_view_projection" qualifiers="const">
			<return type="Projection" />
			<param index="0" name="view" type="int" />
			<description>
				Returns the view projection per view used to render this frame.
				[b]Note:[/b] If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.
			</description>
		</method>
	</methods>
</class>