godot/editor/editor_sectioned_inspector.cpp

/**************************************************************************/
/*  editor_sectioned_inspector.cpp                                        */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_sectioned_inspector.h"

#include "editor/editor_inspector.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/check_button.h"
#include "scene/gui/tree.h"

static bool _property_path_matches(const String &p_property_path, const String &p_filter, EditorPropertyNameProcessor::Style p_style) {}

class SectionedInspectorFilter : public Object {};

void SectionedInspector::_bind_methods() {}

void SectionedInspector::_section_selected() {}

void SectionedInspector::set_current_section(const String &p_section) {}

String SectionedInspector::get_current_section() const {}

String SectionedInspector::get_full_item_path(const String &p_item) {}

void SectionedInspector::edit(Object *p_object) {}

void SectionedInspector::update_category_list() {}

void SectionedInspector::register_search_box(LineEdit *p_box) {}

void SectionedInspector::register_advanced_toggle(CheckButton *p_toggle) {}

void SectionedInspector::_search_changed(const String &p_what) {}

void SectionedInspector::_advanced_toggled(bool p_toggled_on) {}

EditorInspector *SectionedInspector::get_inspector() {}

SectionedInspector::SectionedInspector() :{}

SectionedInspector::~SectionedInspector() {}