godot/editor/editor_translation_parser.cpp

/**************************************************************************/
/*  editor_translation_parser.cpp                                         */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_translation_parser.h"

#include "core/error/error_macros.h"
#include "core/io/file_access.h"
#include "core/object/script_language.h"
#include "core/templates/hash_set.h"

EditorTranslationParser *EditorTranslationParser::singleton =;

Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {}

void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {}

void EditorTranslationParserPlugin::_bind_methods() {}

/////////////////////////

void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensions) const {}

bool EditorTranslationParser::can_parse(const String &p_extension) const {}

Ref<EditorTranslationParserPlugin> EditorTranslationParser::get_parser(const String &p_extension) const {}

void EditorTranslationParser::add_parser(const Ref<EditorTranslationParserPlugin> &p_parser, ParserType p_type) {}

void EditorTranslationParser::remove_parser(const Ref<EditorTranslationParserPlugin> &p_parser, ParserType p_type) {}

void EditorTranslationParser::clean_parsers() {}

EditorTranslationParser *EditorTranslationParser::get_singleton() {}

EditorTranslationParser::EditorTranslationParser() {}

EditorTranslationParser::~EditorTranslationParser() {}