godot/editor/event_listener_line_edit.cpp

/**************************************************************************/
/*  event_listener_line_edit.cpp                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor/event_listener_line_edit.h"

#include "core/input/input_map.h"

// Maps to 2*axis if value is neg, or 2*axis+1 if value is pos.
static const char *_joy_axis_descriptions[(size_t)JoyAxis::MAX * 2] =;

String EventListenerLineEdit::get_event_text(const Ref<InputEvent> &p_event, bool p_include_device) {}

String EventListenerLineEdit::get_device_string(int p_device) {}

bool EventListenerLineEdit::_is_event_allowed(const Ref<InputEvent> &p_event) const {}

void EventListenerLineEdit::gui_input(const Ref<InputEvent> &p_event) {}

void EventListenerLineEdit::_on_text_changed(const String &p_text) {}

void EventListenerLineEdit::_on_focus() {}

void EventListenerLineEdit::_on_unfocus() {}

Ref<InputEvent> EventListenerLineEdit::get_event() const {}

void EventListenerLineEdit::clear_event() {}

void EventListenerLineEdit::set_allowed_input_types(int p_type_masks) {}

int EventListenerLineEdit::get_allowed_input_types() const {}

void EventListenerLineEdit::grab_focus() {}

void EventListenerLineEdit::_notification(int p_what) {}

void EventListenerLineEdit::_bind_methods() {}

EventListenerLineEdit::EventListenerLineEdit() {}