godot/editor/group_settings_editor.cpp

/**************************************************************************/
/*  group_settings_editor.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "group_settings_editor.h"

#include "core/config/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/packed_scene.h"

void GroupSettingsEditor::_notification(int p_what) {}

void GroupSettingsEditor::_item_edited() {}

void GroupSettingsEditor::_item_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {}

String GroupSettingsEditor::_check_new_group_name(const String &p_name) {}

void GroupSettingsEditor::_check_rename() {}

void GroupSettingsEditor::_bind_methods() {}

void GroupSettingsEditor::_add_group(const String &p_name, const String &p_description) {}

void GroupSettingsEditor::_add_group() {}

void GroupSettingsEditor::_text_submitted(const String &p_text) {}

void GroupSettingsEditor::_group_name_text_changed(const String &p_name) {}

void GroupSettingsEditor::_modify_references(const StringName &p_name, const StringName &p_new_name, bool p_is_rename) {}

void GroupSettingsEditor::remove_references(const StringName &p_name) {}

void GroupSettingsEditor::rename_references(const StringName &p_old_name, const StringName &p_new_name) {}

bool GroupSettingsEditor::remove_node_references(Node *p_node, const StringName &p_name) {}

bool GroupSettingsEditor::rename_node_references(Node *p_node, const StringName &p_old_name, const StringName &p_new_name) {}

void GroupSettingsEditor::update_groups() {}

void GroupSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {}

void GroupSettingsEditor::_confirm_rename() {}

void GroupSettingsEditor::_confirm_delete() {}

void GroupSettingsEditor::show_message(const String &p_message) {}

void GroupSettingsEditor::_show_remove_dialog() {}

void GroupSettingsEditor::_show_rename_dialog() {}

LineEdit *GroupSettingsEditor::get_name_box() const {}

GroupSettingsEditor::GroupSettingsEditor() {}