godot/editor/plugins/material_editor_plugin.h

/**************************************************************************/
/*  material_editor_plugin.h                                              */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef MATERIAL_EDITOR_PLUGIN_H
#define MATERIAL_EDITOR_PLUGIN_H

#include "editor/editor_inspector.h"
#include "editor/plugins/editor_plugin.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/resources/material.h"

class Camera3D;
class ColorRect;
class DirectionalLight3D;
class HBoxContainer;
class MeshInstance3D;
class SubViewport;
class SubViewportContainer;
class Button;
class Label;

class MaterialEditor : public Control {};

class EditorInspectorPluginMaterial : public EditorInspectorPlugin {};

class MaterialEditorPlugin : public EditorPlugin {};

class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {};

class ORMMaterial3DConversionPlugin : public EditorResourceConversionPlugin {};

class ParticleProcessMaterialConversionPlugin : public EditorResourceConversionPlugin {};

class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {};

class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {};

class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {};

class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {};

class FogMaterialConversionPlugin : public EditorResourceConversionPlugin {};

#endif // MATERIAL_EDITOR_PLUGIN_H