godot/editor/script_create_dialog.cpp

/**************************************************************************/
/*  script_create_dialog.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "script_create_dialog.h"

#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/string/string_builder.h"
#include "editor/create_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_validation_panel.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"

static String _get_parent_class_of_script(const String &p_path) {}

static Vector<String> _get_hierarchy(const String &p_class_name) {}

void ScriptCreateDialog::_notification(int p_what) {}

void ScriptCreateDialog::_path_hbox_sorted() {}

bool ScriptCreateDialog::_can_be_built_in() {}

String ScriptCreateDialog::_adjust_file_path(const String &p_base_path) const {}

void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled) {}

void ScriptCreateDialog::set_inheritance_base_type(const String &p_base) {}

bool ScriptCreateDialog::_validate_parent(const String &p_string) {}

String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must_exist) {}

void ScriptCreateDialog::_parent_name_changed(const String &p_parent) {}

void ScriptCreateDialog::_template_changed(int p_template) {}

void ScriptCreateDialog::ok_pressed() {}

void ScriptCreateDialog::_create_new() {}

void ScriptCreateDialog::_load_exist() {}

void ScriptCreateDialog::_language_changed(int l) {}

void ScriptCreateDialog::_built_in_pressed() {}

void ScriptCreateDialog::_use_template_pressed() {}

void ScriptCreateDialog::_browse_path(bool browse_parent, bool p_save) {}

void ScriptCreateDialog::_file_selected(const String &p_file) {}

void ScriptCreateDialog::_create() {}

void ScriptCreateDialog::_browse_class_in_tree() {}

void ScriptCreateDialog::_path_changed(const String &p_path) {}

void ScriptCreateDialog::_update_template_menu() {}

void ScriptCreateDialog::_update_dialog() {}

ScriptLanguage::ScriptTemplate ScriptCreateDialog::_get_current_template() const {}

Vector<ScriptLanguage::ScriptTemplate> ScriptCreateDialog::_get_user_templates(const ScriptLanguage *p_language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const {}

ScriptLanguage::ScriptTemplate ScriptCreateDialog::_parse_template(const ScriptLanguage *p_language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const {}

String ScriptCreateDialog::_get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const {}

void ScriptCreateDialog::_bind_methods() {}

ScriptCreateDialog::ScriptCreateDialog() {}