godot/editor/register_editor_types.cpp

/**************************************************************************/
/*  register_editor_types.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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#include "register_editor_types.h"

#include "core/object/script_language.h"
#include "editor/debugger/debug_adapter/debug_adapter_server.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_file_system.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_script.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_translation_parser.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/export/editor_export_platform.h"
#include "editor/export/editor_export_platform_extension.h"
#include "editor/export/editor_export_platform_pc.h"
#include "editor/export/editor_export_plugin.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/import/3d/resource_importer_obj.h"
#include "editor/import/3d/resource_importer_scene.h"
#include "editor/import/editor_import_plugin.h"
#include "editor/import/resource_importer_bitmask.h"
#include "editor/import/resource_importer_bmfont.h"
#include "editor/import/resource_importer_csv_translation.h"
#include "editor/import/resource_importer_dynamic_font.h"
#include "editor/import/resource_importer_image.h"
#include "editor/import/resource_importer_imagefont.h"
#include "editor/import/resource_importer_layered_texture.h"
#include "editor/import/resource_importer_shader_file.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_atlas.h"
#include "editor/import/resource_importer_wav.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/audio_stream_editor_plugin.h"
#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
#include "editor/plugins/bit_map_editor_plugin.h"
#include "editor/plugins/bone_map_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/cast_2d_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
#include "editor/plugins/control_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/editor_context_menu_plugin.h"
#include "editor/plugins/editor_debugger_plugin.h"
#include "editor/plugins/editor_resource_tooltip_plugins.h"
#include "editor/plugins/font_config_plugin.h"
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
#include "editor/plugins/gradient_editor_plugin.h"
#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
#include "editor/plugins/input_event_editor_plugin.h"
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
#include "editor/plugins/lightmap_gi_editor_plugin.h"
#include "editor/plugins/line_2d_editor_plugin.h"
#include "editor/plugins/material_editor_plugin.h"
#include "editor/plugins/mesh_editor_plugin.h"
#include "editor/plugins/mesh_instance_3d_editor_plugin.h"
#include "editor/plugins/mesh_library_editor_plugin.h"
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_link_2d_editor_plugin.h"
#include "editor/plugins/navigation_obstacle_2d_editor_plugin.h"
#include "editor/plugins/navigation_obstacle_3d_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
#include "editor/plugins/packed_scene_editor_plugin.h"
#include "editor/plugins/parallax_background_editor_plugin.h"
#include "editor/plugins/particles_editor_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
#include "editor/plugins/path_3d_editor_plugin.h"
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/polygon_3d_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/shader_file_editor_plugin.h"
#include "editor/plugins/skeleton_2d_editor_plugin.h"
#include "editor/plugins/skeleton_3d_editor_plugin.h"
#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
#include "editor/plugins/sprite_2d_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/sub_viewport_preview_editor_plugin.h"
#include "editor/plugins/texture_3d_editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
#include "editor/plugins/texture_layered_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
#include "editor/plugins/theme_editor_plugin.h"
#include "editor/plugins/tiles/tiles_editor_plugin.h"
#include "editor/plugins/tool_button_editor_plugin.h"
#include "editor/plugins/version_control_editor_plugin.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/plugins/voxel_gi_editor_plugin.h"
#include "editor/register_exporters.h"

void register_editor_types() {}

void unregister_editor_types() {}