godot/editor/plugins/bone_map_editor_plugin.cpp

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/*  bone_map_editor_plugin.cpp                                            */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "bone_map_editor_plugin.h"

#include "editor/editor_settings.h"
#include "editor/import/3d/post_import_plugin_skeleton_renamer.h"
#include "editor/import/3d/post_import_plugin_skeleton_rest_fixer.h"
#include "editor/import/3d/post_import_plugin_skeleton_track_organizer.h"
#include "editor/import/3d/scene_import_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/aspect_ratio_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"

void BoneMapperButton::fetch_textures() {}

StringName BoneMapperButton::get_profile_bone_name() const {}

void BoneMapperButton::set_state(BoneMapState p_state) {}

bool BoneMapperButton::is_require() const {}

void BoneMapperButton::_notification(int p_what) {}

BoneMapperButton::BoneMapperButton(const StringName &p_profile_bone_name, bool p_require, bool p_selected) {}

BoneMapperButton::~BoneMapperButton() {}

void BoneMapperItem::create_editor() {}

void BoneMapperItem::_update_property() {}

void BoneMapperItem::_open_picker() {}

void BoneMapperItem::_value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {}

void BoneMapperItem::_notification(int p_what) {}

void BoneMapperItem::_bind_methods() {}

BoneMapperItem::BoneMapperItem(Ref<BoneMap> &p_bone_map, const StringName &p_profile_bone_name) {}

BoneMapperItem::~BoneMapperItem() {}

void BonePicker::create_editors() {}

void BonePicker::create_bones_tree(Skeleton3D *p_skeleton) {}

void BonePicker::_confirm() {}

void BonePicker::popup_bones_tree(const Size2i &p_minsize) {}

bool BonePicker::has_selected_bone() {}

StringName BonePicker::get_selected_bone() {}

void BonePicker::_notification(int p_what) {}

BonePicker::BonePicker(Skeleton3D *p_skeleton) {}

BonePicker::~BonePicker() {}

void BoneMapper::create_editor() {}

void BoneMapper::update_group_idx() {}

void BoneMapper::_pick_bone(const StringName &p_bone_name) {}

void BoneMapper::_apply_picker_selection() {}

void BoneMapper::set_current_group_idx(int p_group_idx) {}

int BoneMapper::get_current_group_idx() const {}

void BoneMapper::set_current_bone_idx(int p_bone_idx) {}

int BoneMapper::get_current_bone_idx() const {}

void BoneMapper::recreate_editor() {}

void BoneMapper::clear_items() {}

void BoneMapper::recreate_items() {}

void BoneMapper::_update_state() {}

void BoneMapper::_clear_mapping_current_group() {}

#ifdef MODULE_REGEX_ENABLED
bool BoneMapper::is_match_with_bone_name(const String &p_bone_name, const String &p_word) {}

int BoneMapper::search_bone_by_name(Skeleton3D *p_skeleton, const Vector<String> &p_picklist, BoneSegregation p_segregation, int p_parent, int p_child, int p_children_count) {}

BoneMapper::BoneSegregation BoneMapper::guess_bone_segregation(const String &p_bone_name) {}

void BoneMapper::_run_auto_mapping() {}

void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) {}
#endif // MODULE_REGEX_ENABLED

void BoneMapper::_value_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {}

void BoneMapper::_profile_changed(const String &p_property, const Variant &p_value, const String &p_name, bool p_changing) {}

void BoneMapper::_bind_methods() {}

void BoneMapper::_notification(int p_what) {}

BoneMapper::BoneMapper(Skeleton3D *p_skeleton, Ref<BoneMap> &p_bone_map) {}

BoneMapper::~BoneMapper() {}

void BoneMapEditor::create_editors() {}

void BoneMapEditor::fetch_objects() {}

void BoneMapEditor::_notification(int p_what) {}

BoneMapEditor::BoneMapEditor(Ref<BoneMap> &p_bone_map) {}

BoneMapEditor::~BoneMapEditor() {}

bool EditorInspectorPluginBoneMap::can_handle(Object *p_object) {}

void EditorInspectorPluginBoneMap::parse_begin(Object *p_object) {}

BoneMapEditorPlugin::BoneMapEditorPlugin() {}