godot/editor/plugins/mesh_library_editor_plugin.cpp

/**************************************************************************/
/*  mesh_library_editor_plugin.cpp                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "mesh_library_editor_plugin.h"

#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "main/main.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics/physics_body_3d.h"
#include "scene/3d/physics/static_body_3d.h"
#include "scene/gui/menu_button.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"

void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {}

void MeshLibraryEditor::_menu_remove_confirm() {}

void MeshLibraryEditor::_menu_update_confirm(bool p_apply_xforms) {}

void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge, bool p_apply_xforms) {}

void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {}

void MeshLibraryEditor::_import_scene_parse_node(Ref<MeshLibrary> p_library, HashMap<int, MeshInstance3D *> &p_mesh_instances, Node *p_node, bool p_merge, bool p_apply_xforms) {}

Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge, bool p_apply_xforms) {}

void MeshLibraryEditor::_menu_cbk(int p_option) {}

MeshLibraryEditor::MeshLibraryEditor() {}

void MeshLibraryEditorPlugin::edit(Object *p_node) {}

bool MeshLibraryEditorPlugin::handles(Object *p_node) const {}

void MeshLibraryEditorPlugin::make_visible(bool p_visible) {}

MeshLibraryEditorPlugin::MeshLibraryEditorPlugin() {}