godot/thirdparty/libwebp/src/enc/picture_csp_enc.c

// Copyright 2014 Google Inc. All Rights Reserved.
//
// Use of this source code is governed by a BSD-style license
// that can be found in the COPYING file in the root of the source
// tree. An additional intellectual property rights grant can be found
// in the file PATENTS. All contributing project authors may
// be found in the AUTHORS file in the root of the source tree.
// -----------------------------------------------------------------------------
//
// WebPPicture utils for colorspace conversion
//
// Author: Skal ([email protected])

#include <assert.h>
#include <stdlib.h>
#include <math.h>

#include "sharpyuv/sharpyuv.h"
#include "sharpyuv/sharpyuv_csp.h"
#include "src/enc/vp8i_enc.h"
#include "src/utils/random_utils.h"
#include "src/utils/utils.h"
#include "src/dsp/dsp.h"
#include "src/dsp/lossless.h"
#include "src/dsp/yuv.h"
#include "src/dsp/cpu.h"

#if defined(WEBP_USE_THREAD) && !defined(_WIN32)
#include <pthread.h>
#endif

// Uncomment to disable gamma-compression during RGB->U/V averaging
#define USE_GAMMA_COMPRESSION

// If defined, use table to compute x / alpha.
#define USE_INVERSE_ALPHA_TABLE

#ifdef WORDS_BIGENDIAN
// uint32_t 0xff000000 is 0xff,00,00,00 in memory
#define CHANNEL_OFFSET
#else
// uint32_t 0xff000000 is 0x00,00,00,ff in memory
#define CHANNEL_OFFSET(i)
#endif

#define ALPHA_OFFSET

//------------------------------------------------------------------------------
// Detection of non-trivial transparency

// Returns true if alpha[] has non-0xff values.
static int CheckNonOpaque(const uint8_t* alpha, int width, int height,
                          int x_step, int y_step) {}

// Checking for the presence of non-opaque alpha.
int WebPPictureHasTransparency(const WebPPicture* picture) {}

//------------------------------------------------------------------------------
// Code for gamma correction

#if defined(USE_GAMMA_COMPRESSION)

// Gamma correction compensates loss of resolution during chroma subsampling.
#define GAMMA_FIX
#define GAMMA_TAB_FIX
#define GAMMA_TAB_SIZE
static const double kGamma =;
static const int kGammaScale =;
static const int kGammaTabScale =;
static const int kGammaTabRounder =;

static int kLinearToGammaTab[GAMMA_TAB_SIZE + 1];
static uint16_t kGammaToLinearTab[256];
static volatile int kGammaTablesOk =;
static void InitGammaTables(void);
extern VP8CPUInfo VP8GetCPUInfo;

WEBP_DSP_INIT_FUNC(InitGammaTables) {}

static WEBP_INLINE uint32_t GammaToLinear(uint8_t v) {}

static WEBP_INLINE int Interpolate(int v) {}

// Convert a linear value 'v' to YUV_FIX+2 fixed-point precision
// U/V value, suitable for RGBToU/V calls.
static WEBP_INLINE int LinearToGamma(uint32_t base_value, int shift) {}

#else

static void InitGammaTables(void) {}
static WEBP_INLINE uint32_t GammaToLinear(uint8_t v) { return v; }
static WEBP_INLINE int LinearToGamma(uint32_t base_value, int shift) {
  return (int)(base_value << shift);
}

#endif    // USE_GAMMA_COMPRESSION

//------------------------------------------------------------------------------
// RGB -> YUV conversion

static int RGBToY(int r, int g, int b, VP8Random* const rg) {}

static int RGBToU(int r, int g, int b, VP8Random* const rg) {}

static int RGBToV(int r, int g, int b, VP8Random* const rg) {}

//------------------------------------------------------------------------------
// Sharp RGB->YUV conversion

static const int kMinDimensionIterativeConversion =;

//------------------------------------------------------------------------------
// Main function

static int PreprocessARGB(const uint8_t* r_ptr,
                          const uint8_t* g_ptr,
                          const uint8_t* b_ptr,
                          int step, int rgb_stride,
                          WebPPicture* const picture) {}

//------------------------------------------------------------------------------
// "Fast" regular RGB->YUV

#define SUM4          \

#define SUM2

#define SUM2ALPHA
#define SUM4ALPHA

#if defined(USE_INVERSE_ALPHA_TABLE)

static const int kAlphaFix =;
// Following table is (1 << kAlphaFix) / a. The (v * kInvAlpha[a]) >> kAlphaFix
// formula is then equal to v / a in most (99.6%) cases. Note that this table
// and constant are adjusted very tightly to fit 32b arithmetic.
// In particular, they use the fact that the operands for 'v / a' are actually
// derived as v = (a0.p0 + a1.p1 + a2.p2 + a3.p3) and a = a0 + a1 + a2 + a3
// with ai in [0..255] and pi in [0..1<<GAMMA_FIX). The constraint to avoid
// overflow is: GAMMA_FIX + kAlphaFix <= 31.
static const uint32_t kInvAlpha[4 * 0xff + 1] =;

// Note that LinearToGamma() expects the values to be premultiplied by 4,
// so we incorporate this factor 4 inside the DIVIDE_BY_ALPHA macro directly.
#define DIVIDE_BY_ALPHA(sum, a)

#else

#define DIVIDE_BY_ALPHA

#endif  // USE_INVERSE_ALPHA_TABLE

static WEBP_INLINE int LinearToGammaWeighted(const uint8_t* src,
                                             const uint8_t* a_ptr,
                                             uint32_t total_a, int step,
                                             int rgb_stride) {}

static WEBP_INLINE void ConvertRowToY(const uint8_t* const r_ptr,
                                      const uint8_t* const g_ptr,
                                      const uint8_t* const b_ptr,
                                      int step,
                                      uint8_t* const dst_y,
                                      int width,
                                      VP8Random* const rg) {}

static WEBP_INLINE void AccumulateRGBA(const uint8_t* const r_ptr,
                                       const uint8_t* const g_ptr,
                                       const uint8_t* const b_ptr,
                                       const uint8_t* const a_ptr,
                                       int rgb_stride,
                                       uint16_t* dst, int width) {}

static WEBP_INLINE void AccumulateRGB(const uint8_t* const r_ptr,
                                      const uint8_t* const g_ptr,
                                      const uint8_t* const b_ptr,
                                      int step, int rgb_stride,
                                      uint16_t* dst, int width) {}

static WEBP_INLINE void ConvertRowsToUV(const uint16_t* rgb,
                                        uint8_t* const dst_u,
                                        uint8_t* const dst_v,
                                        int width,
                                        VP8Random* const rg) {}

extern void SharpYuvInit(VP8CPUInfo cpu_info_func);

static int ImportYUVAFromRGBA(const uint8_t* r_ptr,
                              const uint8_t* g_ptr,
                              const uint8_t* b_ptr,
                              const uint8_t* a_ptr,
                              int step,         // bytes per pixel
                              int rgb_stride,   // bytes per scanline
                              float dithering,
                              int use_iterative_conversion,
                              WebPPicture* const picture) {}

#undef SUM4
#undef SUM2
#undef SUM4ALPHA
#undef SUM2ALPHA

//------------------------------------------------------------------------------
// call for ARGB->YUVA conversion

static int PictureARGBToYUVA(WebPPicture* picture, WebPEncCSP colorspace,
                             float dithering, int use_iterative_conversion) {}

int WebPPictureARGBToYUVADithered(WebPPicture* picture, WebPEncCSP colorspace,
                                  float dithering) {}

int WebPPictureARGBToYUVA(WebPPicture* picture, WebPEncCSP colorspace) {}

int WebPPictureSharpARGBToYUVA(WebPPicture* picture) {}
// for backward compatibility
int WebPPictureSmartARGBToYUVA(WebPPicture* picture) {}

//------------------------------------------------------------------------------
// call for YUVA -> ARGB conversion

int WebPPictureYUVAToARGB(WebPPicture* picture) {}

//------------------------------------------------------------------------------
// automatic import / conversion

static int Import(WebPPicture* const picture,
                  const uint8_t* rgb, int rgb_stride,
                  int step, int swap_rb, int import_alpha) {}

// Public API

#if !defined(WEBP_REDUCE_CSP)

int WebPPictureImportBGR(WebPPicture* picture,
                         const uint8_t* bgr, int bgr_stride) {}

int WebPPictureImportBGRA(WebPPicture* picture,
                          const uint8_t* bgra, int bgra_stride) {}


int WebPPictureImportBGRX(WebPPicture* picture,
                          const uint8_t* bgrx, int bgrx_stride) {}

#endif   // WEBP_REDUCE_CSP

int WebPPictureImportRGB(WebPPicture* picture,
                         const uint8_t* rgb, int rgb_stride) {}

int WebPPictureImportRGBA(WebPPicture* picture,
                          const uint8_t* rgba, int rgba_stride) {}

int WebPPictureImportRGBX(WebPPicture* picture,
                          const uint8_t* rgbx, int rgbx_stride) {}

//------------------------------------------------------------------------------