godot/thirdparty/vhacd/inc/btAlignedObjectArray.h

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef BT_OBJECT_ARRAY__
#define BT_OBJECT_ARRAY__

#include "btAlignedAllocator.h"
#include "btScalar.h" // has definitions like SIMD_FORCE_INLINE

///If the platform doesn't support placement new, you can disable BT_USE_PLACEMENT_NEW
///then the btAlignedObjectArray doesn't support objects with virtual methods, and non-trivial constructors/destructors
///You can enable BT_USE_MEMCPY, then swapping elements in the array will use memcpy instead of operator=
///see discussion here: http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1231 and
///http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=1240

#define BT_USE_PLACEMENT_NEW
//#define BT_USE_MEMCPY 1 //disable, because it is cumbersome to find out for each platform where memcpy is defined. It can be in <memory.h> or <string.h> or otherwise...
#define BT_ALLOW_ARRAY_COPY_OPERATOR

#ifdef BT_USE_MEMCPY
#include <memory.h>
#include <string.h>
#endif //BT_USE_MEMCPY

#ifdef BT_USE_PLACEMENT_NEW
#include <new> //for placement new
#endif //BT_USE_PLACEMENT_NEW

// -- GODOT start --
namespace VHACD {
// -- GODOT end --

///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods
///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
template <typename T>
//template <class T>
class btAlignedObjectArray {};

// -- GODOT start --
}; // namespace VHACD
// -- GODOT end --

#endif //BT_OBJECT_ARRAY__