godot/thirdparty/vhacd/inc/vhacdRaycastMesh.h

#ifndef RAYCAST_MESH_H

#define RAYCAST_MESH_H

#include <stdint.h>

namespace VHACD
{

    // Very simple brute force raycast against a triangle mesh.  Tests every triangle; no hierachy.
    // Does a deep copy, always does calculations with full double float precision
    class RaycastMesh
    {};

} // end of VHACD namespace

#endif