godot/platform/linuxbsd/platform_config.h

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/*  platform_config.h                                                     */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifdef __linux__
#include <alloca.h>
#endif

#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
#include <stdlib.h> // alloca
// FreeBSD and OpenBSD use pthread_set_name_np, while other platforms,
// include NetBSD, use pthread_setname_np. NetBSD's version however requires
// a different format, we handle this directly in thread_posix.
#ifdef __NetBSD__
#define PTHREAD_NETBSD_SET_NAME
#else
#define PTHREAD_BSD_SET_NAME
#endif
#endif