godot/modules/multiplayer/scene_rpc_interface.cpp

/**************************************************************************/
/*  scene_rpc_interface.cpp                                               */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "scene_rpc_interface.h"

#include "scene_multiplayer.h"

#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
#include "scene/main/multiplayer_api.h"
#include "scene/main/node.h"
#include "scene/main/window.h"

// The RPC meta is composed by a single byte that contains (starting from the least significant bit):
// - `NetworkCommands` in the first four bits.
// - `NetworkNodeIdCompression` in the next 2 bits.
// - `NetworkNameIdCompression` in the next 1 bit.
// - `byte_only_or_no_args` in the next 1 bit.
#define NODE_ID_COMPRESSION_SHIFT
#define NAME_ID_COMPRESSION_SHIFT
#define BYTE_ONLY_OR_NO_ARGS_SHIFT

#define NODE_ID_COMPRESSION_FLAG
#define NAME_ID_COMPRESSION_FLAG
#define BYTE_ONLY_OR_NO_ARGS_FLAG

#ifdef DEBUG_ENABLED
_FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) {}
#endif

// Returns the packet size stripping the node path added when the node is not yet cached.
int get_packet_len(uint32_t p_node_target, int p_packet_len) {}

bool SceneRPCInterface::_sort_rpc_names(const Variant &p_l, const Variant &p_r) {}

void SceneRPCInterface::_parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache) {}

const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(const Node *p_node) {}

String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {}

Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {}

void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {}

void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {}

void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {}

Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {}