godot/modules/interactive_music/audio_stream_playlist.cpp

/**************************************************************************/
/*  audio_stream_playlist.cpp                                             */
/**************************************************************************/
/*                         This file is part of:                          */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "audio_stream_playlist.h"

#include "core/math/math_funcs.h"
#include "core/string/print_string.h"

Ref<AudioStreamPlayback> AudioStreamPlaylist::instantiate_playback() {}

String AudioStreamPlaylist::get_stream_name() const {}

void AudioStreamPlaylist::set_list_stream(int p_stream_index, Ref<AudioStream> p_stream) {}

Ref<AudioStream> AudioStreamPlaylist::get_list_stream(int p_stream_index) const {}

double AudioStreamPlaylist::get_bpm() const {}

double AudioStreamPlaylist::get_length() const {}

void AudioStreamPlaylist::set_stream_count(int p_count) {}

int AudioStreamPlaylist::get_stream_count() const {}

void AudioStreamPlaylist::set_fade_time(float p_time) {}

float AudioStreamPlaylist::get_fade_time() const {}

void AudioStreamPlaylist::set_shuffle(bool p_shuffle) {}

bool AudioStreamPlaylist::get_shuffle() const {}

void AudioStreamPlaylist::set_loop(bool p_loop) {}

bool AudioStreamPlaylist::has_loop() const {}

void AudioStreamPlaylist::_validate_property(PropertyInfo &r_property) const {}

void AudioStreamPlaylist::_bind_methods() {}

//////////////////////
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AudioStreamPlaybackPlaylist::~AudioStreamPlaybackPlaylist() {}

void AudioStreamPlaybackPlaylist::stop() {}

void AudioStreamPlaybackPlaylist::_update_order() {}

void AudioStreamPlaybackPlaylist::start(double p_from_pos) {}

void AudioStreamPlaybackPlaylist::seek(double p_time) {}

int AudioStreamPlaybackPlaylist::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {}

void AudioStreamPlaybackPlaylist::tag_used_streams() {}

int AudioStreamPlaybackPlaylist::get_loop_count() const {}

double AudioStreamPlaybackPlaylist::get_playback_position() const {}

bool AudioStreamPlaybackPlaylist::is_playing() const {}

void AudioStreamPlaybackPlaylist::_update_playback_instances() {}