godot/core/math/vector3i.h

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/*  vector3i.h                                                            */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef VECTOR3I_H
#define VECTOR3I_H

#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"

class String;
struct Vector3;

struct [[nodiscard]] Vector3i {};

int64_t Vector3i::length_squared() const {}

double Vector3i::length() const {}

Vector3i Vector3i::abs() const {}

Vector3i Vector3i::sign() const {}

double Vector3i::distance_to(const Vector3i &p_to) const {}

int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {}

/* Operators */

Vector3i &Vector3i::operator+=(const Vector3i &p_v) {}

Vector3i Vector3i::operator+(const Vector3i &p_v) const {}

Vector3i &Vector3i::operator-=(const Vector3i &p_v) {}

Vector3i Vector3i::operator-(const Vector3i &p_v) const {}

Vector3i &Vector3i::operator*=(const Vector3i &p_v) {}

Vector3i Vector3i::operator*(const Vector3i &p_v) const {}

Vector3i &Vector3i::operator/=(const Vector3i &p_v) {}

Vector3i Vector3i::operator/(const Vector3i &p_v) const {}

Vector3i &Vector3i::operator%=(const Vector3i &p_v) {}

Vector3i Vector3i::operator%(const Vector3i &p_v) const {}

Vector3i &Vector3i::operator*=(int32_t p_scalar) {}

Vector3i Vector3i::operator*(int32_t p_scalar) const {}

// Multiplication operators required to workaround issues with LLVM using implicit conversion.

_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {}

_FORCE_INLINE_ Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {}

_FORCE_INLINE_ Vector3i operator*(float p_scalar, const Vector3i &p_vector) {}

_FORCE_INLINE_ Vector3i operator*(double p_scalar, const Vector3i &p_vector) {}

Vector3i &Vector3i::operator/=(int32_t p_scalar) {}

Vector3i Vector3i::operator/(int32_t p_scalar) const {}

Vector3i &Vector3i::operator%=(int32_t p_scalar) {}

Vector3i Vector3i::operator%(int32_t p_scalar) const {}

Vector3i Vector3i::operator-() const {}

bool Vector3i::operator==(const Vector3i &p_v) const {}

bool Vector3i::operator!=(const Vector3i &p_v) const {}

bool Vector3i::operator<(const Vector3i &p_v) const {}

bool Vector3i::operator>(const Vector3i &p_v) const {}

bool Vector3i::operator<=(const Vector3i &p_v) const {}

bool Vector3i::operator>=(const Vector3i &p_v) const {}

void Vector3i::zero() {}

#endif // VECTOR3I_H