godot/core/string/print_string.h

/**************************************************************************/
/*  print_string.h                                                        */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef PRINT_STRING_H
#define PRINT_STRING_H

#include "core/variant/variant.h"

extern void (*_print_func)(String);

PrintHandlerFunc;

struct PrintHandlerList {};

String stringify_variants(const Variant &p_var);

template <typename... Args>
String stringify_variants(const Variant &p_var, Args... p_args) {}

void add_print_handler(PrintHandlerList *p_handler);
void remove_print_handler(const PrintHandlerList *p_handler);

extern void __print_line(const String &p_string);
extern void __print_line_rich(const String &p_string);
extern void print_error(const String &p_string);
extern bool is_print_verbose_enabled();

// This version avoids processing the text to be printed until it actually has to be printed, saving some CPU usage.
#define print_verbose(m_text)

inline void print_line(const Variant &v) {}

inline void print_line_rich(const Variant &v) {}

template <typename... Args>
void print_line(const Variant &p_var, Args... p_args) {}

template <typename... Args>
void print_line_rich(const Variant &p_var, Args... p_args) {}

#endif // PRINT_STRING_H