godot/core/math/random_pcg.cpp

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/*  random_pcg.cpp                                                        */
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#include "random_pcg.h"

#include "core/os/os.h"
#include "core/templates/vector.h"

RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :{}

void RandomPCG::randomize() {}

int64_t RandomPCG::rand_weighted(const Vector<float> &p_weights) {}

double RandomPCG::random(double p_from, double p_to) {}

float RandomPCG::random(float p_from, float p_to) {}

int RandomPCG::random(int p_from, int p_to) {}