godot/core/typedefs.h

/**************************************************************************/
/*  typedefs.h                                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef TYPEDEFS_H
#define TYPEDEFS_H

#include <stddef.h>

/**
 * Basic definitions and simple functions to be used everywhere.
 */

// Include first in case the platform needs to pre-define/include some things.
#include "platform_config.h"

// Should be available everywhere.
#include "core/error/error_list.h"
#include <cstdint>

// Ensure that C++ standard is at least C++17. If on MSVC, also ensures that the `Zc:__cplusplus` flag is present.
static_assert;

// Turn argument to string constant:
// https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing
#ifndef _STR
#define _STR(m_x)
#define _MKSTR(m_x)
#endif

// Should always inline no matter what.
#ifndef _ALWAYS_INLINE_
#if defined(__GNUC__)
#define _ALWAYS_INLINE_
#elif defined(_MSC_VER)
#define _ALWAYS_INLINE_
#else
#define _ALWAYS_INLINE_
#endif
#endif

// Should always inline, except in dev builds because it makes debugging harder.
#ifndef _FORCE_INLINE_
#ifdef DEV_ENABLED
#define _FORCE_INLINE_
#else
#define _FORCE_INLINE_
#endif
#endif

// In some cases [[nodiscard]] will get false positives,
// we can prevent the warning in specific cases by preceding the call with a cast.
#ifndef _ALLOW_DISCARD_
#define _ALLOW_DISCARD_
#endif

// Windows badly defines a lot of stuff we'll never use. Undefine it.
#ifdef _WIN32
#undef min // override standard definition
#undef max // override standard definition
#undef ERROR // override (really stupid) wingdi.h standard definition
#undef DELETE // override (another really stupid) winnt.h standard definition
#undef MessageBox // override winuser.h standard definition
#undef Error
#undef OK
#undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
#undef MemoryBarrier
#undef MONO_FONT
#endif

// Make room for our constexpr's below by overriding potential system-specific macros.
#undef ABS
#undef SIGN
#undef MIN
#undef MAX
#undef CLAMP

// Generic ABS function, for math uses please use Math::abs.
template <typename T>
constexpr T ABS(T m_v) {}

template <typename T>
constexpr const T SIGN(const T m_v) {}

template <typename T, typename T2>
constexpr auto MIN(const T m_a, const T2 m_b) {}

template <typename T, typename T2>
constexpr auto MAX(const T m_a, const T2 m_b) {}

template <typename T, typename T2, typename T3>
constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {}

// Generic swap template.
#ifndef SWAP
#define SWAP(m_x, m_y)
template <typename T>
inline void __swap_tmpl(T &x, T &y) {}
#endif // SWAP

/* Functions to handle powers of 2 and shifting. */

// Function to find the next power of 2 to an integer.
static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {}

// Function to find the previous power of 2 to an integer.
static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {}

// Function to find the closest power of 2 to an integer.
static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {}

// Get a shift value from a power of 2.
static inline int get_shift_from_power_of_2(unsigned int p_bits) {}

template <typename T>
static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {}

// Function to find the nearest (bigger) power of 2 to an integer.
static inline unsigned int nearest_shift(unsigned int p_number) {}

// constexpr function to find the floored log2 of a number
template <typename T>
constexpr T floor_log2(T x) {}

// Get the number of bits needed to represent the number.
// IE, if you pass in 8, you will get 4.
// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
template <typename T>
constexpr T get_num_bits(T x) {}

// Swap 16, 32 and 64 bits value for endianness.
#if defined(__GNUC__)
#define BSWAP16(x)
#define BSWAP32(x)
#define BSWAP64(x)
#elif defined(_MSC_VER)
#define BSWAP16
#define BSWAP32
#define BSWAP64
#else
static inline uint16_t BSWAP16(uint16_t x) {
	return (x >> 8) | (x << 8);
}

static inline uint32_t BSWAP32(uint32_t x) {
	return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
}

static inline uint64_t BSWAP64(uint64_t x) {
	x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
	x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
	x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
	return x;
}
#endif

// Generic comparator used in Map, List, etc.
template <typename T>
struct Comparator {};

// Global lock macro, relies on the static Mutex::_global_mutex.
void _global_lock();
void _global_unlock();

struct _GlobalLock {};

#define GLOBAL_LOCK_FUNCTION

#if defined(__GNUC__)
#define likely(x)
#define unlikely(x)
#else
#define likely
#define unlikely
#endif

#if defined(__GNUC__)
#define _PRINTF_FORMAT_ATTRIBUTE_2_0
#define _PRINTF_FORMAT_ATTRIBUTE_2_3
#else
#define _PRINTF_FORMAT_ATTRIBUTE_2_0
#define _PRINTF_FORMAT_ATTRIBUTE_2_3
#endif

// This is needed due to a strange OpenGL API that expects a pointer
// type for an argument that is actually an offset.
#define CAST_INT_TO_UCHAR_PTR(ptr)

// Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple.
// https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion
template <size_t... Is>
struct IndexSequence {};

template <size_t N, size_t... Is>
struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};

BuildIndexSequence<0, Is...>;

// Limit the depth of recursive algorithms when dealing with Array/Dictionary
#define MAX_RECURSION

#ifdef DEBUG_ENABLED
#define DEBUG_METHODS_ENABLED
#endif

// Macro GD_IS_DEFINED() allows to check if a macro is defined. It needs to be defined to anything (say 1) to work.
#define __GDARG_PLACEHOLDER_1
#define __gd_take_second_arg(__ignored, val, ...)
#define ____gd_is_defined(arg1_or_junk)
#define ___gd_is_defined(val)
#define GD_IS_DEFINED(x)

#endif // TYPEDEFS_H