godot/core/string/optimized_translation.cpp

/**************************************************************************/
/*  optimized_translation.cpp                                             */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "optimized_translation.h"

#include "core/templates/pair.h"

extern "C" {
#include "thirdparty/misc/smaz.h"
}

struct CompressedString {};

void OptimizedTranslation::generate(const Ref<Translation> &p_from) {}

bool OptimizedTranslation::_set(const StringName &p_name, const Variant &p_value) {}

bool OptimizedTranslation::_get(const StringName &p_name, Variant &r_ret) const {}

StringName OptimizedTranslation::get_message(const StringName &p_src_text, const StringName &p_context) const {}

Vector<String> OptimizedTranslation::get_translated_message_list() const {}

StringName OptimizedTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {}

void OptimizedTranslation::_get_property_list(List<PropertyInfo> *p_list) const {}

void OptimizedTranslation::_bind_methods() {}